This particular trendy aesthetic cashes in on serene imagery to make escapist hits. (From left to right: Alto's Adventure, Monument Valley, TwoDots, Journey)
Innovation

This Is the Golden Age of Indie Game Art

When I was about 13 years old, I was among the small army of white boys who wanted to be a game developer. So I taught myself C++ and started building simple game engines when I ran into a problem I’ve mostly avoided my whole life: I was a totally incapable artist.

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