Creativity and the Dangerous Norm of the 100-Hour Workweek A Rockstar Games exec's comments ahead of the 'Red Dead Redemption II' release show how 'the 100-hour workweek' has become a damaging point of pride in creative industries. By Film Crit Hulk
Take-Two Interactive Throws Another Coin in the Slot at 622 Broadway When Take-Two Interactive, the video game giants behind such popular and violently lurid titles as Grand Theft Auto and Max By Daniel Edward Rosen
Sean Green Built the Gallery World’s First CRM. Now He’s Building Its First A.I. Agents. By Elisa Carollo