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Newsletters

VR

Illustration of a traveler with a red umbrella and yellow suitcase walking toward an open door, casting a shadow in the shape of an airplane on a beige background.

How Airports Became the New Stage for Cultural Storytelling

Event activations at airports are evolving with A.I. and VR, creating immersive brand experiences that engage travelers like never before.
By Karen Mazurkewich

Facebook’s New Name is Meta, Oculus Brand is Dead

Facebook's name change seeks to better encompass all of the company's apps and technologies.
By Isabella Simonetti

A Virtual Reality App for Galleries and Collectors Opens Up a New Art Buying Experience

Collectors will be able to tour galleries in virtual reality, eventually trying out the work they may want to purchase in 3-D VR reproductions of their own homes.
By Helen Holmes

5 Amazing Virtual Art Exhibitions to Enjoy From the Comfort of Your Home

By Helen Holmes

Augmented Reality Is Going Change How You Update Your Wardrobe

By Andy Hirschfeld
Creating over 180 movie websites per month all around the world, Powster is driving the future of movie marketing.

Ultimate Christmas Cinema: How One Company Is Getting You Inside ‘Star Wars’ & Other Films

By John A. Tures
Experts (in cow anxiety) noted a reduced anxiety and improved emotional mood in the herd that was adorned in VR goggles.

Why VR Headsets on Russian Cows Are Nothing to Moo About

By Harmon Leon

Mark Zuckerberg Teases AI ‘Brain Chip’—But It Will Be Different Than Elon Musk’s

By Sissi Cao
Laura Yecies

SyncThink CEO Laura Yecies Discusses the Intersection of Health and Technology

By Gabriela Barkho

Apple Is Experimenting With Augmented Reality Art Installations

By Helen Holmes
Anna Petukhova

VR & Sex: How This 27-Year-Old Created One of the Hottest Virtual Reality Franchises

By Brittain Ladd

Audio VR Startup Shuts Down After Raising $6M, Showing Risks of Crowdfunding New Tech

By John Bonazzo
Everything from training and interfacing with machines to shopping online and in person will one day be done virtually.

Haptics: What’s Next for Users ‘Feeling’ the Virtual World Around Them

By K.R. Sanjiv
VR advocates are adamant that the technology represents the wave of the future.

How VR Is Changing the Way We Learn and Communicate

By Tomas Laurinavicius
Get up close to Peach, Mario, Yoshi and the other characters in the new VR version of Mario Kart.

Mario Kart Is Coming to VR—and You Can Actually Throw Banana Peels With Your Hands

By Sage Lazzaro
That smartphone in your hand is not going away. Instead, its capabilities and power will transform your working and personal life.

You Will Be a Different Worker in 2018 Thanks to Mobile

By Daniel Kraft
We’re on the precipice of the age of immersion.

It’s Here: Prepare for Immersion to Expand Your Idea of the Arts

By Gideon Kimbrell
Expect to see big winners in this space in the coming years.

VR’s Hope for Survival Lies Outside the Gaming World

By Q Manning
A still from Resident Evil Biohazard.

Resident Evil 7 and Why We Love Horror Video Games: A Fear Sociologist Weighs In

By Darian Lusk
This year many people used Samsung's Gear VR to watch the Rio Olympics.

5 Startup Categories That Made Great Leaps Forward in 2016

By John Bonazzo
There’s a huge opportunity for VR producers and designers to get recognition early on and make a mark.

Here’s Why You’re Overlooking How Much VR Actually Matters

By Jory MacKay
The Dia Beacon Museum in Dutchess County New York.

NY Times Cuts Regional Arts Coverage, Bjork Talks Virtual Reality

By Alanna Martinez
6. Olympics It's always a big deal when the Olympics take place, and the 2016 Rio summer games were no exception. This year, the games were even broadcast in virtual reality.

We’re Watching the Olympics in Virtual Reality—Here’s What It’s Like

By Sage Lazzaro
Will VR be good for gaming?

Top EA Game Designer Says Virtual Reality ‘Will Harm the Industry’

By Sage Lazzaro
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